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AI Insights · Timothy · April 2022

Top 5 Hypercasual Games Performance in Australia Q1 2022

Discover the performance trends of the top 5 hypercasual games in Australia during the first quarter of 2022 on a unified platform. Data insights provided by Sensor Tower.

Top 5 Hypercasual Games Performance in Australia Q1 2022

During the first quarter of 2022, the top 5 hypercasual games in Australia demonstrated varied performance trends in weekly downloads, revenue, and active users. Here’s a detailed look at each game’s metrics, as provided by Sensor Tower.

Mudness Offroad Car Simulator from MIDNIGHT GAMES S.R.L. saw significant growth in weekly revenue, starting from a modest $10 in early February and peaking at around $14.8K by late March. Weekly downloads followed a similar upward trajectory, increasing from 114 to approximately 10.4K over the same period. Weekly active users surged from 110 to 17.2K, reflecting the game’s growing popularity.

Suspects: Mobile Detective by Unsolved Studios Limited experienced a decline in both weekly downloads and active users. Downloads dropped from 2.5K in early February to 924 by the end of March. Active users mirrored this trend, decreasing from 6.3K to 4.7K. Weekly revenue saw fluctuations, with a peak of $3.6K in late January and a low of around $1.5K at the end of March.

Makeup Artist: Makeup Games from Beauty salon Studio showed consistent weekly revenue, maintaining around $2.5K to $2.9K throughout the quarter. Weekly downloads peaked at 7.6K in early March before settling at 5.2K by the end of the month. Active users increased from 13K in early February to approximately 16.4K by mid-March, before declining slightly to 13.9K at the quarter’s end.

Off The Road - OTR Mud Racing by Dogbyte Games Kft. had relatively stable metrics. Weekly revenue ranged from $734 to $1.7K, while downloads fluctuated between 464 and 1.2K. Active users remained steady, hovering around 7.3K to 7.7K throughout the quarter.

Flow Free by Big Duck Games LLC maintained a consistent weekly revenue of around $1K. Downloads peaked at 7.9K in late February but dropped to about 4.4K by the end of March. Active users showed a slight decline from 214K in early February to 202K by the end of March.

These insights highlight the diverse performance trends among the top hypercasual games in Australia during the first quarter of 2022. For more detailed data and analysis, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022